Fun activities to do at home
You need a 1-6 dice.
- Take turns. Roll the dice. See how quickly you can say the number to add to the number on the dice to make 10, e.g.
- If you are right, you score a point.
- The first to get 10 points wins.
You can extend this activity by making the two numbers add up to 20, or 50.
You will need some kitchen scales that can weigh things in kilograms.
- Ask your child to find something that weighs close to 1 kilogram.
- Can he / she find something that weighs exactly 1 kilogram?
- Find some things that weigh about half a kilogram.
Out and about
- During a week, look outside for ‘thirties’ numbers, such as 34 or 38, on house doors, number plates, bus stops, etc. How many can you spot? What is the biggest one you can find?
- Next week, look for ‘fifties’ numbers, or ‘sixties’.
- Once a week, tip out the small change
from a purse. Count it up with your child.
For this game you need to write out numbers 0 to 20 on a piece of paper. Make them big enough to put counters or coins on.
- Take turns. Roll a dice. Put a coin on the number that goes with the dice number to make 20, e.g. throw a ‘4’ and put a coin on 16.
- If someone else's counter is there already, replace it with yours!
- The first person to have counters on 6 different numbers wins.
Now roll two dice, add the numbers together and look for a number to make 20.
For these games you need to sketch a board like this. Notice how the numbers are arranged.
- Start on 1. Toss a coin. If it lands heads, move 1 place along. If it lands tails, add 10, saying the total correctly before moving. First person to reach the bottom row wins.
- Start anywhere on the board. Roll a dice. Even numbers move you forwards and odd numbers move you backwards. If you land on a multiple of five, you can move either 10 forwards or 10 backwards. The first person to reach either the top or bottom of the board wins.
Up and down the scales
- Guess with your child the weights of people in your home.
- Then weigh them (if they agree!). Help your child to read the scales.
- Record each weight, then write all the weights in order.
Repeat after two weeks. What, if any, is the difference in the weights?
You need two dice and a pile of dried beans.
- Take turns to roll the two dice.
- Multiply the two numbers and call out the answer.
- If you are right, you win a bean.
- The first to get 10 beans wins.
After you have been shopping, choose 6 different items each costing less than £1. Make a price label for each one,
e.g. 39p, 78p. Shuffle the labels. Then ask your child to do
one or more of these.
- Place the labels in order, starting with the lowest.
- Say which price is an odd number and which is an even number.
- Add 9p to each price in their head.
- Take 20p from each price in their head.
- Say which coins to use to pay exactly for each item.
- Choose any two of the items, and find their total cost.
- Work out the change from £1 for each item.
Choose 4 different lengths between 5 and 20 centimetres. Use a ruler marked in centimetres. Draw lines of each length.
- Roll a dice twice. Add the two numbers.
- Move along that number of spaces. Before you move, you must work out what number you will land on.
- If you are wrong, you don't move!
- The first to the end of the board wins.
For a change, you could roll the dice and move backwards. Or you could roll the dice once, then move the number that goes with your dice number to make 10, e.g. throw a 3, move 7.
Draw four circles each on your piece of paper. Write four numbers between 3 and 18, one in
- Take turns to roll a dice three times and add the three numbers.
- If the total is one of the numbers in your circles then you may
cross it out.
- The first to cross out all four circles wins.